Trine 3 map - A Matter of Price
Download: http://steamcommunity.com/sharedfiles/filedetails/?id=659376063
This is another continuation of the game's story and extension of the ancient ruins.
The location shows excellent level of detail, spoken dialogue put in the right places. Vistas are very stunning, with strong contrast between bright sunlight and dark shadows, green vegetation and blue sky that's also reflected in water. Especially the view at 02:19, with excellent composition and impression of exploring only a part of a big world thanks to coast to the left. Seeing it is a great moment of awe.
Corridor before the last open area could benefit from a detail pass that would hide the flat walls, and last area itself could look a lot better after a quick polishing pass - adding missing geometry noticeable when you enter it, hiding broken UV unwrap and lack of collision of ruins to the left by placing some meshes on top of them, adding particle effect to teleportation, and, if possible, constructing some ancient teleporter from content available in the game.
Battle music ends by trigger, not when enemies are dead, which confused me because at 01:42 I thought one of them is outside the camera.
Despite these missing finishing touches, overall it is still one of the best maps out there thanks to beautiful and detailed locations.
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