TTModeling Tools based on #Lyra Procedural Modeling Tools | #UE5 Devlog #1
Today we cover how I reused the Lyra Procederural Mesh Modeling Tools within my own project. It is insane how fast good looking block outs can be done with those tools. As usual I extended the workflow of the tools a little bit and made them more convient to use for me. Still work in progress as I extend the tools while I'm working on block outs to fill out missing gaps.
Here are my series about how to use Blutilities within Unreal Engine 5.
Mixamo Retargeting Experiment - UE5 - TTToolbox (user view)
https://youtube.com/playlist?list=PLslFX7TZAr8_rp0_Oj5v6-8HlEvKU_JKw
The Truth of Retargeting in UE5 - Paragon TwinBlast (user view)
https://youtube.com/playlist?list=PLslFX7TZAr89enRHIfJwUJJ_hJV8wX_8v
ALS Secrets - UE5 Manny Integration + Git Workflow (developer view)
https://youtube.com/playlist?list=PLslFX7TZAr8_kS1zdzEvrjBXI1gMRckZE
Here is the official documentation to the Lyra Sample project from Epic, https://docs.unrealengine.com/5.0/en-US/lyra-sample-game-in-unreal-engine/.
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