#B7.1 Bonus - C++ Code Review - Unweighted Bones - UE5 Manny Integration - ALS Secrets
Within this session we will cover how ik bones (unweighted bones) can be added to characters without leaving Unreal Engine 5. As the implementation got quite complex we will only do the review. So you will learn how I do code reviews of the past Achim.
This time we will review the C++ code.
Here is the link to the mentioned series in the current video, link https://youtube.com/playlist?list=PLslFX7TZAr8_rp0_Oj5v6-8HlEvKU_JKw. On how I was able to get a mixamo character working.
Reviewed pull request, https://github.com/tuatec/TTToolbox/pull/2.
Official GitHub repository, https://github.com/tuatec/TTToolbox.
ALS Secrets - UE5 Manny Integration + Git Workflow
https://youtube.com/playlist?list=PLslFX7TZAr8_kS1zdzEvrjBXI1gMRckZE
ALS Secrets - UE5 Manny Integration
https://youtube.com/playlist?list=PLslFX7TZAr88b729zX47MFyiCS9V10k_A
In case you might get suck, feel free download the source code here that we develop during the series, https://github.com/tuatec/TTToolbox/releases/tag/v0.3
But don't copy and paste all the code, it will decrease your learning intensity.
If you would like to join my journey do not hesitate to subscribe to this channel or follow me on social media.
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