Turok 3: Shadow of Oblivion first playthroughs (Dani and Joseph)
Having played Nightdive's remasters of the first 2 Turok games, I've been due to check out the third.
Unlike the first 2 games in the series, the third was not developed by Iguana, and boy it shows. Whereas the first 2 games were each reasonably substantial, the third can be completed in a handful of hours and feels rather tiny by comparison (and also excruciatingly linear, especially compared to 2).
It seems that Turok 3 attempted to pad out its gameplay by way of multiple playable characters rather than a truly substantial campaign. The problem with this is that each character's playthrough isn't much different - there are a few differences in weapon/equipment loadout, and some extremely short and typically-inconsequential routing differences. Cutscenes are exactly the same, except for one or two instances where one or the other character appears (but says the same lines).
And the cutscenes are also part of the problem with this game. Several of them hint at perhaps more ambitious plot goals, but they never really come together, and they even seem inconsistent or incongruous with one another. The game comes off feeling like a shareware episode, where two-thirds of the actual game is missing. Moreover, the game feels like it only remembers it's supposed to be in the Turok series a couple of chapters in. I have to wonder how much mismanagement hampered the studio working on this.
Honestly, a single playthrough of this already felt like more than enough, but lo and behold, the game reveals more playable characters upon completing it with the first two. Might there be more to the third character's playthrough?
00:00 - Intro & Settings
06:13 - Dani Playthrough
5:33:32 - Joseph Playthrough