Turtle Paladin - Part 8 - Deadmines - (Loch Modan Part 3)

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The Deadmines are expansive, winding tunnels dug out under Westfall and part of northwestern Stranglethorn Vale. It is the lowest-level Alliance instance, and is populated by members of the Defias Brotherhood. Its entrance can be accessed in the town of Moonbrook in southwestern Westfall, while its exit is located in the western part of the Dagger Hills near the ocean. The Deadmines is the center of the Defias operation, led by the ambitious Edwin VanCleef, who is constructing a juggernaught at the bottom of the mines with the aid of the goblins. Many quests occur in and around the Deadmines.

Prior to the First War, the Deadmines were the greatest gold-production center in human lands. However, they were abandoned during the First War. During that time, Sir Anduin Lothar ventured into the perilous Deadmines on a quest to obtain the Inv misc book 07 [Tome of Divinity] but was captured by a band of ogres and held captive for 20 months. He was ultimately rescued and successful in his mission. It was also to the dungeons below the Deadmines to which Blackhand's daughter Griselda fled with the ogre Turok. Both were slain by an orcish raid. At that time, many slimes inhabited the dungeons but have not been encountered lately.

The tunnels leading to the instance portal first contain the level 15-16 Defias Digger, Defias Henchman, and Defias Conjurer mobs. Close to the instance portal, it will then have the level 16-17 Defias Worker, Defias Watchman, and Defias Magician mobs. The undead portion of the Deadmines has the level 17-18 Skeletal Miner, Undead Dynamiter, and Undead Excavator mobs. Three mini-bosses, Marisa du'Paige, Brainwashed Noble, and Foreman Thistlenettle, exist outside of the instance. Inside the instance, it is full of level 17-18 Defias Miners. It also has two kinds of level 17-18 Elites: Defias Overseer and Defias Evoker.

The first boss you encounter is the ogre Rhahk'Zor. He is a level-20 Elite, hits quite hard, and has high amounts of armor. He has two Defias Watchmen in his room.

The instance is populated with non-Elite Defias Strip Miners, and level-18 or -19 Elites.

After fighting Rhahk'Zor, you will fight more Defias Miners, Defias Overseers, and Defias Evokers. You will then enter the Mast Room where goblin carvers are working on a mast for the juggernaught. Sneed and his Shredder are the bosses here. He is level-20 elite. Sneed's Shredder is immune to burn, bleed, and concussion effects. After destroying his Shreeder, Sneed himself will jump out and attack you.

Immediately after Sneed's Shredder, you will then fight level 18-19 Defias Strip Miners. It also has two kinds of level 18-19 Elites: Defias Taskmaster and Defias Wizard. You will then enter the Goblin Foundry, where the goblins are busy creating anchors and cannonballs for the Defias Dreadnaught. The Goblin Craftsman can be found there, along with the Goblin Engineer that can summon a Remote-Controlled Golem, which will fight alongside them. Gilnid is the boss here. He comes with 3 adds. Killing him opens the door to the next area.

You will fight more Defias Strip Miners, Defias Taskmasters, and Defias Wizards, and eventually come to an alcove which contains Inv misc ammo gunpowder 01 [Defias Gunpowder]. This should be looted as it is required to open the door to the docks. A Rogue can also attempt to pick the lock on the door.

If the party elects to blast open the door, you will alert Mr. Smite, the tauren First Mate, who will send Defias Pirates to see what the disturbance was. If you pick the lock instead, you will not alert them.

Mr. Smite is the next boss. All adds should be cleared from the area (the ship ramp) before you engage him. There are two stealthed Elites (Defias Blackguards)) at the bottom of the ramp. These should be eliminated before taking Mr. Smite on. Mr. Smite will perform a Warstomp and stun the entire party at 75% and 50% health. This stun cannot be interrupted or avoided. A notable exception to this is if a Hunter has maxed out his Ability townwatch [Hawk Eye] talent, allowing him to snipe Mr. Smite at max range, allowing DPS to continue to do damage, and hopefully not pull aggro if the tank had built enough. Any adds still alive will continue to attack the party. Mr. Smite will run over to his chest, and take out a new, stronger weapon, and attack the party again.

The ship contains level-19 Elite Goblin Shipbuilders, Defias Pirates, and Defias Squallshapers. The boss at the top is Captain Greenskin, the ship's captain. He comes with two adds.


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