Tutorial 9: Drawing Graphics in Love -- GameDev For Complete Beginners Tutorial Series

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In this part of our ongoing Lua/Love tutorial series, we look at the process of drawing graphics in the love game engine.

We cover using primitives such as line and primitive, changing color, how RGBA colours work, how coordinates work and even get into simple frame based animation, normalized using the frame delta.

Quite a lot is covered in this tutorial, so please let me know if you have a question!







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