[Tutorial] How to add particles to a VRoid model - the short(er) version
In this tutorial I go over the process of taking a new vroid model, adding a particle system to it in Unity, and ultimately displaying that model in an application (VNyan). Special emphasis on actually making the particle system - there aren't many tutorials on that part!
Full stream VOD here:
https://www.youtube.com/watch?v=1dvxvZRKPoU
Apps and plugins used in this tutorial:
VRoid Studio
https://store.steampowered.com/app/1486350/VRoid_Studio_v1221/
Unity
https://unity.com/download
Use 2019.4.31f1 for #VseeFace
Use 2020.3.40f1 for #VNyan
UniVRM
https://github.com/vrm-c/UniVRM
VSeeFace
https://www.vseeface.icu
VSF SDK
https://github.com/emilianavt/VSeeFaceSDK/releases
VNyan
https://suvidriel.itch.io/vnyan
Music provided by Monstercat:
Julian Calor - Dream Odyssey
https://www.monstercat.com/release/MCEP167
---- Credits ----
Animated backgrounds, stinger, and logo by Freya (https://twitter.com/FreyaAmari)
BRB screen made with background by Steam user MajorGeek76
Stream ending screen made with background by Steam user visualdon
Model made by me
#P0e #vtuber #envtuber #streamer #tutorial #unity #unity3d #vroid
00:00 Introduction
02:45 Process Outline
03:40 Exporting from VRoid
06:40 Setting Up Dev Environment
13:45 Starting Unity Edits
17:30 Starting on the Particle System
22:13 Explaining Particle System Basics
1:09:10 Making the Halo
1:14:47 Slightly Different Halo
1:15:03 Slightly More Advanced Halo
1:15:40 Covering Materials
1:27:25 Exporting the Model from Unity
1:29:55 Opening the Model in VNyan
1:31:20 Wrap Up