Tutorial request: Sprinting with stamina system - Unreal Engine 4 + 5
In this episode we create add sprint functionality to the stamina system, which has some features including:
Logic contained in a blueprint component
Stamina regeneration - which can be halted temporarily or indefinately
Event conditions, like low stamina or depleted stamina which can be used to trigger effects like stopping flight, sprinting or climbing for example.
Debug information for all the parts and a volume that simulates combat (or another effect) which would cause regeneration to halt.
Simple UI for some representation of what is happening.
Original stamina system tutorial: https://youtu.be/jalJ1SSpnRE
FREE stamina project download: https://mega.nz/file/0NATXQiK#vrH4Y4Evl8M-py18ZEWL0s-wU3nIj-rn02mELJ-cbRQ
Join the Discord server here: https://discord.gg/zBeebU7uv3
Support the work of LeafBranchGames on Patreon here: https://www.patreon.com/LeafBranchGames