Tuxedo Labs On The Future Of Teardown & Voxel Technology
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Read Our Review: https://www.shacknews.com/article/130116/teardown-review-dirty-deeds-done-dirt-cheap
Teardown is a game, but really only if you’re being technical about it. It has objectives and an overall structure and story just like any other game but also leans heavily into the sandbox nature of its construction. Sandbox gameplay has been a hot buzzword in gaming over the last several years, but Teardown legitimately talks the talk and walks the walk. It promises elaborate heist gameplay, but it would be more appropriate to compare it to something like Garry’s Mod as opposed to Monaco: What’s Yours Is Mine.
You play as a problem-solver for hire. Initially, you glance at your laptop and see an offer from a client that wants a building demolished. You accept the offer and are sent down to the building in question. You are offered a simple hammer and told that the structure must be brought down below a specified height above sea level (indicated by a 3D HUD element). You can spend an hour hammering away at the building until it is reduced to a pile of trash or you can sniff around the map for other items, like an inconspicuous stack of flammable tanks. Throwing the tanks into the building blows off large chunks and starts a fire. The fire propagates around the structure and, before you know it, you are a hero.
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