Type:Rider [ PS4 Pro ] Gameplay
Type:Rider is a strikingly ambitious game. It’s a platformer that has you play as a pair of dots who jump, swim, and solve environmental puzzles to progress. It’s also an educational game that teaches you about the history of typography as you play. And it looks fantastic. So if you’re a word nerd, a history buff, or a platforming fan, this is a game you’ll want to play.
The game plays out as a series of side-scrolling levels that hinder your progress with puzzles and obstacles instead of enemies. The usual platformer ingredients are on display here, like spikes, lava, water, and moving platforms. It might not sound terribly original, but the developers have pumped tons of creativity into the game’s design. Each world is based on a particular font, and the environments are made up of giant letters in that font, plus whatever new printing technology became available at the time. So you’ll play through levels based on fonts like Gothic and Times New Roman, and technologies like the printing press and typewriter as you make your way through history.
The controls aren’t as precise as they could be, but checkpoints are closely spaced so you never lose much progress. Every good platformer has collectibles, and here they’re the letters of the alphabet. A number of asterisks are also scattered throughout the levels; grabbing them unlocks sections of text that teach the history of writing and typography. The history is fun to read even if you’re not particularly interested in fonts, although occasionally the writing switches between past and present tense for no reason, and makes offhand references to historical circumstances you might not be familiar with.
Like in Limbo, the graphics are silhouetted and stunning, set against abstract pages of text, drawings, and photographs. The music is pleasantly atmospheric, changing with the timeframe the levels take place in.
One problem– and it’s a minor one– is that stopping to read the text sections as you collect asterisks in the game does a disservice to the gameplay. It’s far better to play the levels without stopping for the history lessons, and then read the texts you’ve collected between levels.
Despite the somewhat mushy controls, Type:Rider is an incredibly fun, unique platformer. It manages to entertain and inform in equal measure, which is more than most games try to do. If you can get past the cheesy pun of the title, you’re in for a real treat with this game.
Type:Rider is a difficult game to classify. If you boil it down to its bare bones, it's a stunt racer in the mould or Trials or Motoheroz. However, instead of a bike, you're controlling a colon. In fact, the entire game is constructed from letters and punctuation, with each level a kind of alphabet assault course.
What pushes Type:Rider beyond the stunt racer classification is its physics-based contraptions and historical info-bursts. You see, as you work your way through the stages, each of which are based around a particular font, the game attempts to educate you about the origins of that typeface. Collecting the asterisks strewn around the environment unlock handsomely illustrated pages detailing how and why each font was created.
The levels themselves are themed around the relevant typeface. The Gothic stage has a gregorian soundtrack and is littered with religious imagery. The levels based on the Clarendon font showcase it's 19th century typographic origins, and the Futura stages are full of abstract shapes and artistic flair.
Though the text dumps do require you to stop playing and read, you get a sense of the roots of each font simply by exploring each level. It's all feels extremely organic - a way of delivering knowledge and exploring context without making you feel like you're in a history lecture.
Controlling your colon (no laughing at the back) is relatively easy. You roll the character left or right by touching the appropriate side of the screen, and jump by tapping with your free hand. It's more streamlined than some stunt racers, with no option to adjust your pitch, but it can also feel a little gluey. You'll have to navigate some very angular landscapes, and your colon is prone to getting stuck on the corner of some letters.
None of these niggles come close to spoiling the experience, however. Type:Rider is a seriously classy experiment in covert edu-tainment, one which works best when imparting information directly through the architecture of its levels. If you want to play a clever physics puzzler and learn a little something along the way, then Type:Rider is for you.
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