Tyranid Build Order - EcoWarriors / Tier 2 Rush - Unification Mod 6.9.25
Modifications for Unification 7.0 -
1) Level 1 Spore Chimney Influence generation was decreased. Upgrading your chimneys to level 2 will help improve influence generation and should be done as soon as possible so that the Tier 2 rush will still be timely.
2)Lictors no longer take brood cap at all. They may be added for extra defensive measures in Tier 1, provided your economy is strong enough.
3) Reclamation pools are now building low armour. Consider Gauntii Hives now. They are more expensive, but have better armour and more HP than reclamation pools. Could be used to make gaunts. Particularly Gargoyles as a response to flying units, or other melee oriented factions.
4) Warrior default damage was decreased in Unification 7.2.5. Rending claws improve their damage significantly now, close to previous levels in Uni 6.9.25.
This is a Tier 2 Rush build leading into a Warrior/Hive Tyrant Rush. A very thin Tier 1 with defense from Raveners instead of bullying leads to a glut of requisition and influence for a very tough to beat Warrior Rush.
I hope for some feedback how this may work in PVP as compared to PVE. I have played a couple matches with @ConnorBreadFromFarBeyond that are on his channel. He played SoB and Thousand Sons, with which he is fairly skilled. The Warriors were overwhelming.
Krig ECO-Warriors vs CBFB SoB Sisters with Phos Grenades (CB point of view)
• Roasted Raveners - Sisters of Battle ...
A couple points to clarify.
1) I stated about 60% would be the optimal time to drop the second Tyranicus Brood Spire. 30-35% complete Tier 2 is optimal, as this will cause the Second Brood Spire and Tier 2/Synaptic Resonance Beacon to complete simultaneously. In the video, I also dropped three reclamation pools right as I was about to get Tier 2. It would be a better move to drop the Brood Womb or Carnifex Chamber at that point - as I mentioned in the video shortly thereafter.
2) The Brood Lord isn't necessary, as all the Tyranids in this build are either synapse creatures themselves, are morale immune, or regain morale like a normal unit, aside from Raveners, who may just jump away. The Brood Lord does give a defensive buff, but since we are delaying the enemy as much as possible until other Synapse Creatures are available, it doesn't make a big difference and he is very expensive.
Dawn of War: Soulstorm with Unification Mod 6.9.25
#dawnofwar #unification #unificationmod #40K #warhammer40k #warhammer40000 #RTS #realtimestrategy #wh40k #soulstorm #tyranids #tyranid
00:00 Intro
00:10 Why no Brood Lord?
01:08 Why Spore Chimneys are Important
01:50 Influence for Tier 2
02:15 Spore Chimney Increasing Cost
02:50 Upgrading Spore Chimneys
03:10 Reinforcing Raveners to 8
04:45 Unburrow Squad Wipe
05:25 Tier II
05:55 Example of NOT using Raveners Optimally
06:10 Ravener Squad Wipe Blood Angel Tacticals
06:45 Why Gauntii Brood Hive?
06:55 Summary So Far
07:57 Forking Path / Faster Tier III?
08:35 Starting the Assault
09:05 Warrior Bioplasma
10:00 Zoanthrope or Carnifex Followup
11:16 Using Buildings to Take Fire
12:04 Outro
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