Uberlaufer German Defector - Update Jan 2022 - THE LIST - Part2 - #Uberlaufer #Nazikiller #VR
Uberlaufer - Update Jan 10/2022
Buy Uberlaufer on Steam now
https://store.steampowered.com/app/1391540/Uberlaufer/
I'm really enjoying this game, its a seed of so much potential, with so much amazing material the Dev can draw from and create a game the has an inescapable realness no other game can really touch. The Dev is active, wants info, wants ideas, wants support, and I am happy to help in whatever small way I can.
MY mission in the game is to save prisoners, or to take their information out of the dungeon, to be passed on to the families. When I play a VR game, I am kind of Method acting, I play Me, in that fantasy situation, and this one nails it for me, with all the possibilities, I am excited to see More of these updates rolling out as often as the Dev can make it happen.
Support the small Devs by simply Buying their game, spend the few buck that they charge, and help them survive long enough for the game to gain a bit of a following, Uberlaufer is a Great game in the making, and with just a few key changes, its going to rise up in the notice of the VR gaming community as the "New Thief"
THE LIST continues - My Personal list of ideas and changes that will help Uberlaufer to become the Ultimate version of itself.
Items 21 - 50
21:Darker - Much darker and dank environments - creates more stealth game-play - easier to render
22:Puddles and reflections - Water drops are a main environment sound FX - Player footsteps in water louder
23:Varied textures thruout environment / Varied radios / Varied light fixtures/Varied treasures in chests
24:More German Soldier chatter - creates the more immersive feel to the game - more active speech thruout
25:Allow player "level" selection instead of expecting endless play thrus to open up basic game-play - ie:Traps
26:Block hiding spots with bricks to create tense moments and German Guard interaction as player removes bricks
27:Please continue with the historic look and feel - Add more please - Newspapers - Film reels - Propaganda - Rations
28:Vary German Soldier and Guard textures - Vary face maps to add realism to the game
29:More SS types - and German "Squads" searching the area for the player for a duration after detection
30:Make Torches physically active - removable and able to be extinguished in a puddle
31:Create weathered and stamped overlay for "Character" image in dosser
32:Make surrendering useful - players are put in random cell in dungeon w/o gun - game continues
33:More Realistic and meaningful room layouts - Item placement - Room decorations - Guard patrols
34:Much longer and more thorough German guard patrol cycles - More investigation to player input
35:Update the Iron and Rust texture that's on everything to something that holds up onscreen
36:Lock picks to open locked doors a'la Thief - timer or manual skill
37:Boots make far less noise when moving very slowly - Guards hear loud steps behind them
38:Put speakers on walls - wires going back to control room with Officer at mic
39:More obvious room types - War room - Torture - Secret Weapon Dev - Submarine Bay - Gas Chamber as trap? - etc
40:Make a German COMMANDER for each dungeon - based off the real historical figures - Special Mission Bonus
41:Much more German Soldier banter taunting player once discovered - different responses to repeated inputs
42:Germans continue to bleed after death - blood trail and pooling - players footprint trail can be followed
43:Player model shows Bloody Hands after touching a dead German body that's been bludgeoned to death.
44:Up the gore factor - show more serious injuries from physical damage to Germans - more detailed death animation
45:Create more missions based on actual historical information - Use Actual Documents - Actual Secret Missions by Name
46:More Guarded Doors - so the player must be creative in drawing the Germans from the door with a lure - or shooting them
47:Missions where the player must SEND Morse coded messages - Manual tapping the Morse code sender based on a dossier with a code the player needs to send out to the allies.
48:Group room types in logical ways - Tank bay - near ammo storage - near fuel tanks - near service pit - near map room - near barracks near janitorial closets as hiding spots, etc.
49:Give Germans "Call for help" logic - and wall alarm switches to run for Before engaging player
50:More light Flicker from torches - more realistic lighting color palette - Volumetric lighting and smoke
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Mr Nobody in VR currently has 456 views spread across 7 videos for Uberlaufer. Uberlaufer has approximately 5 hours of watchable video on his channel, roughly 2.29% of the content that Mr Nobody in VR has uploaded to YouTube.