UE4 Tutorial #8 - Character (3) Physics & interactions, collisions

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Published on ● Video Link: https://www.youtube.com/watch?v=0rFn_7oHRBk



Game:
Unreal (1998)
Category:
Tutorial
Duration: 17:10
69,480 views
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Welcome in third part of Character tutorial. We will take care of physics and interactions with meshes. We also create collisions for punches, find a way to turn off collisions for body to not interact with elements but still won't able to walk through, attach elements to body and sockets, messing around with collision presets and checking other behaviours, using bone modifier. In the end our character will have 2 types of punches.

Other Character parts:
1. Strafes, Death https://youtube.com/watch?v=ZqxRUV_mrVo
2. Respawn, Crouching, Punching https://youtube.com/watch?v=veFyGuYDDEs
-- NOW --
4. Notifies - effects, sounds, particles https://youtube.com/watch?v=WdHaD718-vY
5. AI communication, logic & graphs https://youtube.com/watch?v=sT3P4y7m4Zc
6. Fight, collisions, camera & navmesh improvements https://www.youtube.com/watch?v=2QakhD03d9M
7. Spawning & throwing items https://www.youtube.com/watch?v=hVdNji_TtXw

Please follow me on twitter: https://twitter.com/UnrealTefel







Tags:
Physics & interactions
collisions
collision presets
Character
UE4
Unreal Engine 4
Tutorials
bone modifier
Unreal Engine (Video Game Engine Family)
4.9
Basic Tutorials
Game Engine (Software Genre)
Learning
Blueprints
Animation BP
Movement Animset Pro
Blendspaces
2d blending
Animated
Lesson
How to
ureal
Gaming
FPP
body socket



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