UE4 Tutorial #12 Character (7) Spawning & throwing items, distance enemy

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Tutorial
Duration: 26:59
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This part is about making second type of our enemy (distance enemy). We we will use enumeration type to switch between melee and distance enemy. When constructing, begin plan, applying behaviours using our enumarators. We also take care about making projectile, fixing trajectory, moment of activation and matching to throwing animation.

Other Character parts:
1. Strafes, Death https://youtube.com/watch?v=ZqxRUV_mrVo
2. Respawn, Crouching, Punching https://youtube.com/watch?v=veFyGuYDDEs
3. Physics & interactions, collisions https://youtube.com/watch?v=0rFn_7oHRBk
4. Notifies - effects, sounds, particles https://youtube.com/watch?v=WdHaD718-vY
5. AI communication, logic & graphs https://youtube.com/watch?v=sT3P4y7m4Zc
6. Fight, collisions, camera & navmesh improvements https://www.youtube.com/watch?v=2QakhD03d9M

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Tags:
Distance enemy
projectiles
UE4
Unreal Engine 4
AI
enumeration
enumeration type
4.10
Game Engine (Software Genre)
Learning
Blueprints
Animation BP
How to
Unreal
Archeo Dev