UE4 Tutorial #10 - Character (5) AI communication, logic & graphs

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This part is about making enemy character from our ThirdPersonCharacter we were recently working on. This new child blueprint inherited many features (functions, variables and compoments) but still needs some customizations like spawning controller, adding navigation, adjusting text and making response to our punches.

Other Character parts:
1. Strafes, Death https://youtube.com/watch?v=ZqxRUV_mrVo
2. Respawn, Crouching, Punching https://youtube.com/watch?v=veFyGuYDDEs
3. Physics & interactions, collisions https://youtube.com/watch?v=0rFn_7oHRBk
4. Notifies - effects, sounds, particles https://youtube.com/watch?v=WdHaD718-vY
-- NOW --
6. Fight, collisions, camera & navmesh improvements https://www.youtube.com/watch?v=2QakhD03d9M
7. Spawning & throwing items https://www.youtube.com/watch?v=hVdNji_TtXw

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Tags:
Unreal Engine 4
AI
Child Actor
navigations
spawning controller
chasing
inheritance
enemy
Character
UE4
Tutorials
CharacterBP
Unreal Engine (Video Game Engine Family)
4.10.4
4.10
UE4.10
version 10
2016
Basic Tutorials
Game Engine (Software Genre)
Learning
Blueprints
Animation BP
How to
Unreal