[UE4] UE4's Unexposed Material Function showcase 1
Be sure to check out my UE4 marketplace for awesome vfx packs! https://www.unrealengine.com/marketplace/profile/Luos in the engine folder there are a lot of hidden material function gems and I intend to browse trough them to see what they do/if they work/find out if they are usefull.
0:25 - CheckOcclusion (interesting)
1:30 - TangentSpaceFlowComplex 1 (nice distortion)
2:05 - TangentSpaceFlow (basic flowmap)
2:25 - TangentspaceFlowComplex 2 (same but with some add. outputs)
2:40 - ConvrtFromDiffSpec (might be neat)
3:33 - CorrectPixelDepthOffsetValue (could be handy)
4:20 - TextureBomb_SingleSample_Pom (nice pom result)
5:50 - TextureDefinedSpecularShape. (cool for electron microscope?)
6:59 - TilingAADots (in case you need square tiling dots or a grate)
7:42 - CompositeARGBLayer (Combining masks)
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