UEVR - new near clip plane & integrated temporal upscaling features
As per my last The Quarry video I mentioned that there was a lot of culling near the camera so would be difficult to get up close to some objects. Praydog has added a new option so you can configure the near plane clip. You can see me moving this at points in the video, a lower number like 3-8 seems to work best as too low you might get some textures on the other side of objects being seen.
The other new addition is what I made the previous performance comparison video on with temporal upscaling for games without DLSS. You can now activate the cvar directly here to turn it on and a slider to pick the screen percentage (lower than 100 you are upsampling, above that will super sample).
Cvar values have also been fixed so where I've previously mentioned in my notes that, say I wasn't able to adjust an anti-aliasing cvar because it was a really high number, those should now be the normal 0/1/2 values you'd expect etc.
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