Ultima III Part 4 — Please don't be broken, Mac!
We're continuing the grand adventures of our Ultima Boi, now into Ultima III, in undoubtedly the strangest and best version of Ultima III: the (second) Mac version, which is still very much for sale (https://www.lairware.com/ultima3/)!
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ULTIMA III: EXODUS
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(From https://en.wikipedia.org/wiki/Ultima_III%3A_Exodus)
Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems. Originally developed for the Apple II, Exodus was eventually ported to 13 other platforms, including a NES/Famicom remake.
Exodus featured revolutionary graphics for its time, as one of the first computer RPGs to display animated characters. Also, Exodus differs from previous games in that players now direct the actions of a party of four characters rather than just one. During regular play the characters are represented as a single player icon and move as one. However, in battle mode, each character is represented separately on a tactical battle screen, and the player alternates commands between each character in order, followed by each enemy character having a turn. This differs from the two previous games in the Ultima series in which the player is simply depicted as trading blows with one opponent on the main map until either is defeated. Enemies on the overworld map can be seen and at least temporarily avoided, while enemies in dungeons appear randomly without any forewarning.
After Ultima II: The Revenge of the Enchantress was set on Earth, the story of Exodus returns the player to Sosaria, the world of Ultima I. The game is named for its chief villain, Exodus, a creation of Minax and Mondain that the series later describes as neither human nor machine. Although a demonic figure appears on the cover of the game, Exodus turns out to something like a computer (possibly an artificial intelligence) and to defeat him the player has to acquire four magic (punch)cards and insert them into the mainframe in a specific order.
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