Ultima IX - Tidbits #61: Hidden item reserve detail: bag

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Cid found that when equipping a weapon and so the previously held plays the sheathing animation, grabbing it while its animation plays conserves it and the other weapon vanishes into a hidden reserve from where it reappears upon opening the backpack.
He also theoretized that this hidden reserve might be the same where the objects in bags of the inventory (backpack) are stored.

So, now I checked what happens if, instead of opening the backpack, we put an bag into the toolbelt.
We find that it doesn't get auto-filled when the weapon vanishes, nor when its opened (not on the ground, not on the toolbelt), only when the backpack is opened. (If there's no place, it appears next to the Avatar, if there is, the weapon will occupy the place.)

I also tried off-camera to have a glitch-wielded bag and go in-out of the boxing game which adds an additional bag if there are no empty spaces, expecting the bag to turn into a bag stored in a bag, but that doesn't work, the game took it as a normal bag and placed it in the inventory, itself.







Tags:
Ultima
Ultima IX
Ascension
experiment



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