Ultima: Quest of the Avatar - Humble Shepherd Run Part 24
Rules:
-Shepherd Main Character
-No deaths
-No Orbs (exceptions: Mariah gets 1 Orb from Wrong, 1 from Shame; Janna gets 1 Orb from Wrong; may add 1 Orb from Covetous for Geoff)
-Hack used to halve the Might values of physical range weapons, and also shift a quarter of the stat influence for physical range attacks from Dexterity (the actual Dexterity) to Strength
-No Virtue drops or farming
-Given spells may be banned as deemed fit
-No using the Paladin or Tinker
I think in light of the recent mass shootings, I'd want to get a good project off the ground. Obviously, anything involving guns casually (Advance Wars or Lost Frontier) is out, but why not involve something involving welcome messages. Obviously, Ultima 4 is dated with Guide Dang It handling and other questionable handling of its own virtue system, but the ideas are certainly there at least, and I'd rather make it clear that #VideogamesAreNotToBlame no matter how messed up video game communities in general are. Besides, I'm for going with something tame enough at the moment after my venture with Startropics, even if 2x Speed would be recommended for usage with this series, because the combat system IS rather dated.
This is just an around the world trip from Castle Britannia to Minoc, more or less. I just detour to Buccaneer's Den to get the +1 Bow for Iolo as well as reagent restocking and some item grabs, and then back to Castle Britannia to sneak in the level up for my Avatar character because that still does affect encounters, and then to Trinsic to recruit Dupre, who is still banned but I may as well get him out of the way.
At least the stronger Bows make sea enemies halfway tolerable even under this difficulty hack halving their damage output. Although there are some annoyances like a Pirate Ship "catching" me because the game says so.
Minoc is near my destination and I want my ship parked where I park it with that in mind.
All spells learned.
Coordinates of note thus far:
-69,105 - misconstrued as significant coordinates, but proved to be useful as a marker of being north of Britannia Castle and thus south of the dungeon Wrong
-149,46 - search during double New Moons for Fungus
-54,182 - search during double New Moons for Manroot (confirmed as that totally not suspicious poison swamp)
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