
Ultima: Quest of the Avatar - Humble Shepherd Run Part 26
Rules:
-Shepherd Main Character
-No deaths
-No Orbs (exceptions: Mariah gets 1 Orb from Wrong, 1 from Shame; Janna gets 1 Orb from Wrong; may add 1 Orb from Covetous for Geoff)
-Hack used to halve the Might values of physical range weapons, and also shift a quarter of the stat influence for physical range attacks from Dexterity (the actual Dexterity) to Strength
-No Virtue drops or farming
-Given spells may be banned as deemed fit
-No using the Paladin or Tinker
I think in light of the recent mass shootings, I'd want to get a good project off the ground. Obviously, anything involving guns casually (Advance Wars or Lost Frontier) is out, but why not involve something involving welcome messages. Obviously, Ultima 4 is dated with Guide Dang It handling and other questionable handling of its own virtue system, but the ideas are certainly there at least, and I'd rather make it clear that #VideogamesAreNotToBlame no matter how messed up video game communities in general are. Besides, I'm for going with something tame enough at the moment after my venture with Startropics, even if 2x Speed would be recommended for usage with this series, because the combat system IS rather dated.
This is pretty much just preparations for the last part. Ironically, after handling the Reagent purchasing at Moonglow, I do still have enough Gold to have been able to buy a Wand for Mariah if I could have made my way to Buccaneer's Den, but Buccaneer's Den is a big detour and the Wand isn't so necessary for what I end up having in mind.
All spells learned.
Coordinates of note thus far:
-69,105 - misconstrued as significant coordinates, but proved to be useful as a marker of being north of Britannia Castle and thus south of the dungeon Wrong
-149,46 - search during double New Moons for Fungus
-54,182 - search during double New Moons for Manroot (confirmed as that totally not suspicious poison swamp)
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