[Ultimate Marvel vs Capcom 3] peck's Combo Guide for Wolverine [Xbox One] 60fps

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Published on ● Video Link: https://www.youtube.com/watch?v=Uo107FH4q8Y



Duration: 3:55
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Song used for this video:
https://www.youtube.com/watch?v=gKanJ0SDRSE

Notation:
Advance BnB Combo(Mid-Screen):
std.L, std.M, std.H x qcb.M x dd.L + M
Dash Forward, std.L, std.M, std.H, std.S
a.M(2), a.H x a.L + S, df.H
dpf.H x qcb.L + M
Repeat
dpf.L x qcb.L + M

Reset Combo #1(Mid-Screen):
std.M, std.L, std.H, std.S
a.M(2), a.H x a.L + M, df.H
Jump Forward, a.M(2), a.H, a.S
qcb.M x dd.L + M
Jump Back, Jump Up, df.H, b.H(Throw)
std.L, std.M, std.L, std.H, std.S
a.M(2), a.H x a.L. + S, df.H
dpf.H x qcb.L + M
Repeat, dpf.L x qcb.L + M

Advance CORNER Combo(CORNER):
std.M, std.L, std.M, std.H x qcf.H(Mash the button to lift the character) x dd.L + M
std.L + S(3), df.H
dpf.H x qcb.L + M
Repeat
dpf.L x qcb.L + M

TAC Up Combo(CORNER):
std.S, a.M/H, ad.S(Team Aerial Combo)
a.M(2), a.L, a.H x a.L + S(Up Direction)
a.M, a.L, a.H x a.L + S(Up Forward Direction)
a.H x a.L + S(Up Forward Direction), df.H
dpf.H x qcb.L + M
Repeat
dpf.L x qcb.L + M

X-Factor Happy Birthday Combo(Mid-Screen):
std.L, std.M, std.H x std.L + M + H + S(X-Factor: Level 1 or 2)
std.H x qcb.M x dd.L + M
std.H x qcb.M
Repeat(4) x qcb.L + M

X-Factor BnB Combo(Mid-Screen):
std.M, std.L, std.M, std.H x std.L + S x std.L, std.M, std.H, std.S(X-Factor: Level 1 or 2)
Jump Forward, a.M(2), a.L, a.S
Jump Forward, a.M, a.H x a.L + S, df.H
dpf.L + M(Level 3 Hyper Combo)

Throw Combo(Mid-Screen):
Jump Forward, af.H
Dash Forward, df.M x std.L + M + H + S(X-Factor: Level 1 or 2)
std.M, std.L, std.H, std.S
a.M(2), a.H x a.L + S, df.H
dpf.H x qcb.L + M
Repeat
dpf.L x qcb.L + M

Super Jump Combo(Mid-Screen):
Super Jump Forward, a.M(2), a.L, a.H x a.L + S(Up Direction) x a.L + S x qcb.L + M(Air) x a.L + M H + S(X-Factor: Level 1 or 2), df.H
dpf.L + M(Level 3 Hyper Combo)

Reset Combo #2(Mid-Screen):
std.M, std.L, std.M, std.H, std.S
a.M(2), a.H x a.L + S, df.H
Jump Forward, a.M(2), a.H x a.L + S(Down Forward Direction)
Jump Forward, ab.H(Throw)
Dash Forward, df.M x std.L + M + H + S
std.M, std.L, std.H, std.S
a.M(2), a.H x a.L + S, df.H
dpf.L + M(Level 3 Hyper Combo)


Reset Combo #3(CORNER):
std.M, std.L, std.M, std.H, std.S
a.M(2), a.H x a.L + S, df.H
std.H x std.L + S x a.L + S(Down Forward Direction)
Jump Forward, af.H(Throw)
df.M x std.L + M + H + S(X-Factor: Level 3)
std.M, std.H x qcf.H(Mash Button to lift the character) x dd.L + M
qcf.H(Mash Buttons to lift the Character), Repeat(3)

My Second Channel:
https://www.youtube.com/channel/UCa1khCox_CebBxx7wCuYhoQ

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PSN (PS4): Gainfulman

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Initial release date: February 15, 2011
Engine: MT Framework
Composer: Hideyuki Fukasawa
Publisher: Capcom
Platforms: PlayStation 3, Xbox 360
Developers: Capcom, Eighting




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