Ultimate Mortal Kombat 3 (Super NES) - Motaro Playthrough [HD] | RetroGameUp
TAS tools were used in this playthrough.
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TIMESTAMPS
0:00 Game Start
0:58 VS. Kitana
1:39 VS. Jade
2:16 VS. Reptile
2:51 VS. Scorpion
3:31 VS. Sindel
4:07 VS. Nightwolf
4:43 VS. Kung Lao
5:22 Endurance 1 (Cyrax and Kung Lao)
6:17 Endurance 2 (Scorpion, Jade and Kitana)
7:23 VS. Motaro
8:07 VS. Shao Khan
8:43 Ending
MOTARO PLAYTHROUGH
Motaro keep his role as the sub-boss in Ultimate Mortal Kombat 3, with the same move he had in MK3.
Motaro is playable with a cheat in the Super NES port, but only in versus mode. The game will prevent the cheat to work if in single player mode (even if you defeat the second player and he/she doesn’t continue). A cheating device is required to force the player to be him. With an Action Replay, the code 7E36D01A will change player 1 to Motaro. His portrait on the tower screen is Shao Khan’s one.
Motaro is the strongest, cheapest and most destructive character in the whole game. Projectile bounce back to his opponent and all his move have huge priority. He has only a few moves, but all of them do as much damage as an uppercut. He can punch, kick with his back legs and do a sweep with his tail at long range. He can also grab opponents to punch them and throw a large red projectile toward them. Finally, he can teleport around the arena. Although the CPU can throw as many projectile or teleport as it wants, the player can only do both move once with a small delay before they can be done again.
Beating the game as Motaro is a breeze. Since he is not intended to be fought against CPU, they might try to throw the projectile, only to bounce back to them. When fighting himself, the game will slow down and Motaro will have strange animation and delay after getting hit by the other Motaro.
No ending is shown for Motaro, which allow the game to go to the credits sequence.
TAS tools were used in this playthrough.
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