Uncharted 2: - Monastery Battle Skips (Speedrun Strategy)
Skip major battles at the Monastry. Now, I'm not sure if it's known or not...but it turns out that the short "air walk" from Uncharted 2 can be done much further! I'm not up to date with Uncharted 2 glitches, so apologies if this is an old skip/find, but I couldn't find any ('main game') skips of this game on YouTube (only multiplayer glitches).
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http://twitter.com/findlestick
I saw this old tutorial that shows how to do very short air-walks...:
http://www.youtube.com/watch?v=FKoIBlnGIDw
...but I couldn't find any vids on YouTube of this much longer air walk method (which is done very differently, but still using the 'up' D-Pad at it's core).
How to do the longer air walk:
(a) Go to the very edge of a ledge and make the camera point down as far as possible (VERY IMPORTANT!)
(b) Simultaneously spam the 'up' D-pad VERY quickly, and do semi circles with the left controller over and over VERY quickly. Doing this 'tangles' Drake's legs in mid air and stops him from breaking out of his air-walk and won't fall!
That's it! Tho, the timing can be tricky and unforgiving.
Points of Interest:
1. This method of airwalking requires no gun at all (or short walls), all you need is Drake's "inspect" function (which he pretty much has at all times, and gets at the very start of the game).
2. Haven't tried this in Uncharted 3 (or U1 for that matter), but will give it a go on Uncharted 3 at least. I haven't finished with Uncharted 3 yet, this is just a slight detour.
3. A very important element of making Drake walk so far in mid air is the act of making the camera face downwards as much as possible before you start the 'air walk'. Doing this affects Drake's anti-gravity mechanics .
4. The reason I didn't try to cross the beam (to the next area of the game) instantly after crossing the chasm, was because the next area isn't properly loaded at that stage. So you have to go to the roof and hit a trigger and then INSTANTLY restart for things to then load normally.
5. This method can be done at any ledge, so you don't need to find any short walls to jump over to get further.
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