Uncharted 3: - Glitch Package (Part 1)
Glitches in Uncharted 3!
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Points of Interest:
1. At the 'globe puzzle' - Drake & Charlie break out of a cutscene for some reason.
2. At the settlement - An enemy was still alive but upside down buried in the ground. "Busting a cap" in his posterior didn't seem to affect him.
3. At the London Underground - Charlie's AI got screwed up & he just kept running at a wall. Surprising to see a glitch like this still in this day & age.
4. At the 'Kitchen Fight' - If you grab the guy that Sully is fighting, the grab is "broken out of" by some invisible collision there. This causes the enemy to stand in mid air with his AI screwed up.
5. I showed some footage of how throwing a gas cylinder at a wall - & then trying to jump on it - affect drake. Occasionally Drake will go flying off in strange directions, or you can also do (impossibly difficult) high jumps. In the vid I managed to make Drake jump up through the roof and end up on top of it (as a battle exploit).
6. At 'Abandoned' - Some footage of swimming out-of-bounds. Unfortunately water comes in one massive block, if you swim too far away Drake will fall & die. From the spot that I went out-of-bounds, I tried to swim to the next area of the game...but the water of the next area is lower down and Drake falls & dies if he tries to go there.
7. At the large abandoned Cruise Ship - Some out-of-bounds footage, it seems that you can't skip to the next area doing this, thanks to invisible collisions.
8. At the Airstrip - It's possible to reach the plane early, but jumping on the landing gear early doesn't trigger the plane to leave or anything like that. Nor is anything loaded inside of it either, that would have been interesting if the fight that takes place in mid air could be triggered now.
9. At 'Crusin' for a Bruisin' - It's (difficult) but possible to breach walls by making the camera move around suddenly from one place to the next, while making Drake jump to areas that are 'off-camera'. The game unloads walls by doing this that you can then jump through them.
10. Some random out-of-bounds footage at the Citadel.
11. "Ok, all the floating body parts...this is giving me the creeps. Ok, all the floating body parts...this is giving me the creeps.Ok, all the floating body parts...this is giving me the creeps. - This is done simply by constantly crossing a trigger that loads that audio, for anyone that want's to start a new dance track.
12. At the Citadel Prison - I skipped the prison & then re-entered it with Drakes buddies. If you do this, nothing is loaded if you backtrack...so I decided to see what would happen if Drake dropped Sully out-of-bounds. Interestingly, the game "fails" you and restarts from last checkpoint. Must be some for of glitch control in case a character ever fell out-of-bounds for whatever reason.
13. At the Chateau - Sully sneaks up on Drake & kills him in revenge for Drake dropping him out-of-bounds earlier.
14. At the end of the vid (The Airstrip) - I found this interesting...I skipped the trigger that makes the plane take off, and instead triggered the part where Drake's girlfriend drives him to the plane (a paradox for the game).
The game's solution to this paradox is to drive the car to the plane no matter what the circumstances. The game then makes the car drive sideways & diagonally backwards through the road towards where the plane is still grounded! Then it tries to make the car drive to the landing gear, but since the plane is still parked at an odd position you can never get to the landing gear. Would have been very interesting if you could get to the landing gear while the plane is grounded...
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