Understanding modern turn based tactical design || Jan Rawski ||
Developing a turn-based tactical game is a road riddled with traps. Movement isn’t movement. Players don’t understand that a 75% chance to hit is a 25% chance to miss. Oh, and these days turn-based tactical games are supposed to be fun and exciting while maintaining depth and complexity! How does that even work? After making tactical games for eight years, we have some idea. In this talk, I will explain the inner workings and pitfalls of the genre using our upcoming game, Homicidal All-Stars, as an example.
Talk recorded at Game Industry Conference 2022!
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