Demystifying the Multiplayer Scaling Trifecta || Timothee Engel ||
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Will the game scale well at launch? An important, yet often misguided question as it is loaded with assumptions. Multiplayer scalability involves design, programming and art considerations during prototyping and development; not only technological ones or hardware (post-launch) as commonly presumed. This talk dissects the question to offer insights into how the various disciplines impact a game’s scalability and how each can be leveraged to achieve the most optimal balance.
Talk recorded at Game Industry Conference 2022!
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