Fluid Based Wind Simulation in #unrealengine5 || Peter Sikachev || People Can Fly

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Published on ● Video Link: https://www.youtube.com/watch?v=HTlALlfz_T0



Duration: 29:23
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In this talk, they present their custom solution for wind simulation in Unreal Engine 5. They start with an introduction to the fluid simulation theory, highlighting the most important points for practical real-time simulation. They then give an overview of PCF Framework, their in-house solution for extending and improving Unreal Engine. Next, they explain how to adapt a real-time fluid solver for wind simulation: for both global and local wind motors. Finally, they provide details on how to integrate this solution to Unreal Engine 5.

Talk recorded at Game Industry Conference 2022!

#gameindustryconference #programming #unrealengine

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Tags:
unreal engine 5
compute shaders
real-time
vertex shaders
pixel shaders
rendering