Adrian Perdjon - Cutscene in 20 minutes || Bones Studio
What can you do when you have ready 3D assets and need more narrative content for your game? What is virtual production? They will present how to produce high-quality cutscenes using a combination of motion capture systems and a game engine. They will explain shortening the real-time 3D animation process pipeline and savings by creating animation this way. They will create a script during the presentation and remotely direct the performers during the mocap session from their Bones Studio in Warsaw! As a final result, they will get a unique 1-minute-long cutscene, rendered in real-time as a video file.
Talk recorded at Game Industry Conference 2022!
#GameIndustryConference #3ddesign
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