Undertale Part 10. Passing by. (Pacifist Blind)

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Undertale
Game:
Undertale (2015)
Category:
Let's Play
Duration: 38:35
16 views
2


Welcome to my Undertale let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature pacifist, true pacifist and genocide runs. Gameplay shown on PS4.

About Game: Undertale is a role-playing video game created by American indie developer Toby Fox. In the game, players control a human child who has fallen into the Underground, a large, secluded region underneath the surface of the Earth, separated by a magic barrier. The player meets various monsters during a quest to return to the surface, mainly through the combat system; the player navigates through mini-bullet hell attacks by the opponent, and can opt to pacify or subdue monsters in order to spare them instead of murdering them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes.

Fox developed the entirety of the game independently, including writing and composing the score, with only additional art created by other artists. The game was inspired by the Mother and Mario & Luigi role-playing series, the bullet hell shooter series Touhou Project, and the British comedy show Mr. Bean. Undertale was initially meant to be two hours in length and was set to be released in mid-2014, but development was delayed over the course of the next three years.

The game was released for Microsoft Windows and OS X in September 2015, and later for Linux in July 2016, and PlayStation 4 and PlayStation Vita in August 2017. A port for the Nintendo Switch was released in September 2018. The game was acclaimed for its writing, thematic material, intuitive combat system, musical score, and originality, with praise directed towards its story, dialogue, and characters. The game sold over a million copies, and was nominated for multiple accolades and awards, including Game of the Year from several gaming publications and conventions.

Gameplay: Undertale is a role-playing game that uses a top-down perspective. In the game, players control a child and complete objectives in order to progress through the story. Players explore an underground world filled with towns and caves, and are required to solve numerous puzzles on their journey. The underground world is the home of monsters, many of whom challenge the player in combat; players decide whether to kill, flee, or befriend them. Choices made by the player radically affect the plot and general progression of the game, with the player's morality acting as the cornerstone for the game's development.

When players encounter enemies in either scripted events or random encounters, they enter a battle mode. During battles, players control a small heart which represents their soul, and must avoid attacks unleashed by the opposing monster in a similar fashion to a bullet hell shooter. As the game progresses, new elements are introduced, such as colored obstacles, and boss battles which change the way players control the heart. Players may choose to attack the enemy, which involves timed button presses. In order for some boss encounters to be completed peacefully, the player is required to survive until the character they are facing has finished their dialogue. The game features multiple story branches and endings depending on whether players choose to kill or spare their enemies; and as such, it is possible to clear the game without killing a single enemy.

Monsters will talk to the player during the battle, and the game will tell the players what the monster's feelings and actions are. Enemy attacks change based on how players interact with them: should players choose non-violent options, enemy attacks are easy, whereas they become difficult if players choose violent options. The game relies on a number of metafictional elements in both its gameplay and story. When players participate in a boss battle on a second playthrough, the dialogue will be altered depending on actions in previous playthroughs.

Development: Undertale was developed by Toby Fox across 32 months. Development was financed through a crowdfunding campaign on the website Kickstarter. The campaign was launched on June 25, 2013 with a goal of US$5,000; it ended on July 25, 2013, with US$51,124 raised by 2,398 people. Undertale's creation ensued after Fox created a battle system using the game creation system GameMaker: Studio. He wanted to develop a role-playing game that was different from the traditional design, which he often found "boring to play". Fox worked on the entire game independently, besides some of the art; he decided to work independently to avoid relying on others. Fox had little experience with game development; he and his three brothers often used RPG Maker 2000 to make role-playing games, though few were ever completed.

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There are 620 views in 18 videos for Undertale. Undertale has approximately 12 hours of watchable video on his channel, less than 0.61% of the total video content that digidv85 has uploaded to YouTube.