Unfolded - A Paper Mario Documentary REFOLDED

Unfolded - A Paper Mario Documentary REFOLDED

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This documentary took us a while to make so we hope you enjoy! In this video we go over the development, and aspects of each Paper Mario game, and more! We have reworked some of it and added in a section about The Origami King since the original version of this documentary was released prior to its announcement.

The Mario series covers a huge variety of genres: platformers, sports, racing, party, educational and role-playing games. With the recent bankruptcy of AlphaDream, the creative geniuses behind the Mario and Luigi games, it’s a good opportunity to talk about the other big Mario RPG series. Paper Mario. Welcome to Unfolded - A Paper Mario Documentary. Joined with me for this documentary is one of the biggest Paper Mario fans I know, Kappy. Hey guys, Kappy here. I’ll be reading some info about The Thousand Year Door later in the video (insert whatever you want here). Now, lets get into the history of this gaming staple.

The story starts with the game company behind the series: Intelligent Systems. It was founded in December 1986 by Toru Narihiro. Initially, Narihiro was hired by Nintendo to help them port the Famicom Disk System software to the ROM-cartridge system, which was the standard outside of Japan for the NES. Later on, the team would grow and their primary task was to help fix and port Nintendo-developed games such as the original Mario Bros, Duck and Hunt and Donkey Kong 3 to name a few. Narihiro would program his first two games and release them towards the end of the Famicon’s lifetime, those games were Famicom Wars and Fire Emblem: Shadow Dragon and the Blade of Light. With the success Narihiro found, he decided to hire more people and thus Intelligent Systems became a game-developing company.


After the release of Square’s critically-acclaimed Super Mario RPG in 1996, the folks at Intelligent Systems were working on what was supposed to be a sequel to that game. The game was revealed at Space World 97 with Shigeru Miyamoto as one of the producers of the project. It was revealed in an interview with Nintendo Power at E3 that year, that about twenty people worked on the game. Amongst those included writers Kumiko Takeda and Kaori Aoki and Naohiko Aoyama the art director, responsible for the game’s unique paper artstyle. Originally, the game was called Super Mario RPG 2, but due to some legal complications with Square, the name was changed to Super Mario Adventure, then Mario Story in Japan and Paper Mario for the rest of the world. It was originally meant to release on Nintendo’s 64DD, but the latter ended up being a commercial failure so the game released on the regular 64. Early screenshots of the game showed the title screen with the name Super Mario RPG 2. Another screenshot depicted an early version of Dry Dry Desert. The final image was a concept of Mario, Luigi and Yoshi in their Super Mario World sprites surrounded by a 3D paper-like environment, with the title Mario RPG 64. Considering that the image is dated March 4 1997, it can be assumed that this was the basis for the series’s paper artstyle. The final game released in August 11 2000 in Japan, February 5th 2001 in North America and October 5th in Europe and Australia that same year.

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