Unit Guide: Rocket Angel | Red Alert 3
This video has subtitles available in:
Français - translated by Sir_Djack
Русский - translated by TheStimerGames
Português - translated by Joajoaj pedroj
Ελληνικά - translated by Vagthegamer
العربية - translated by Khalid Sulaiman
Continuing our Command & Conquer Red Alert 3 Beginner's Guide series, we are taking a look at the Empire of Rising Sun Rocket Angel: Rocket Angels are an Imperial Tier 3 flying Elite Infantry. Their special ability is to toggle to Paralysis Whip, which disables an enemy unit with combined effects of Terror Drone stun & Hydrofoil Weapon Jammer. Like many other tech units, they are not viable competitively (and are only used rarely during Yuriko Rush). How did Rocket Angels go from the S-Tier Rocketeers from RA2 to become one of the worst, useless units in the game? While messing around with Rocket Angels, I discovered quite some potential in them (since nobody ever uses / has ever seen Rocket Angels online, those were new discoveries for me). Could Rocket Angels simply be a high-skill unit whose full power has not yet been unleashed?
For Rocket Angel's strategy, they do not have many good combo options. Despite seeming like a good support unit, Rocket Angels themselves already possess enough destructive capabilities. They already target both air and ground, plus, their special ability is hard to micro effectively.
Stay tuned as we go through the basic information, functions, unit interactions, and tips & tricks of each individual unit in the game and discuss the tactics / strategies you can pull off with them.
Find out more about Rocket Angels in the links below:
https://cnc.fandom.com/wiki/Rocket_Angel
The Sybert Commentary clip is from:
https://youtu.be/HAUUtAKu-T4
Music used in this video:
Severe Tire Damage Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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