Unit Tracking | Godot Beginner Game Dev | Turn-based Battler #7
Attempting to make a turn-based battler in Godot. Plan is to try to make a top down, tiled, turn-based strategy / battler in Godot with multiplayer. Who knows how we'll progress, but should be lots to learn!\n\nLinks & Resources used:\nGodot Docs - https://docs.godotengine.org/en/stable/index.html\n \nTimestamps:\n00:00:00 Stream setup (& recap)\n00:08:00 Daily Games (Hashtag, Betweenle, Wordle, Travle, Connections, Word Salad, Strands, Mini)\n00:32:20 Arrays and Dictionaries
01:07:00 Bugfixing: Dictionary Erase method - Inspector Bug?
01:35:00 Map grid variation & Unit placement areas\n02:07:50 Keeping count of units
02:20:00 Initial movement GUI
02:36:00 Early game management ideas
02:50:00 Grid status tracking ideas\n03:19:00 Wrap up and future plans\n\n------------------------------------------------------------------------------------------------------------------------------------------- \n\nMusic on stream from: \nGameChops - https://www.gamechops.com/, \nHeartbound OST - • Heartbound - OST , \nStreamBeats by Harris Heller - , or \nWhite Bat Audio - \n\n-------------------------------------------------------------------------------------------------------------------------------------------\n\nTune in here at / @lombygg or on https://twitch.tv/LombyGG\nCheck out my discord here - https://discord.gg/msXyzvqdjk\n\n------------------------------------------------------------------------------------------------------------------------------------------- \n\nMulitstreaming powered by Restream https://restream.io/\n\n------------------------------------------------------------------------------------------------------------------------------------------- \n\nMassive thank you for watching my videos! Every view, like, and subscribe is hugely appreciated!