Unite 2013 - The GPU as a general processing unit DX11 in Unity

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Moderns GPU's are immensely powerful - and not just for rendering. Unity 4 brings the power of DX11 to build these systems. In this talk Arthur Brusee draws from his real-life experience in creating a GPU-accelerated particle system for the Asset store (TC Particles).

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Tags:
Unive Vancouver 2013
Unity (Software)
Graphics Processing Unit (Conference Subject)
DX11
Asset Store