Unite 2015 - Applied Mecanim : Character Animation and Combat State Machines

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Ever tried to build an actual animation state machine? This talk will guide you into the next level of state machine design and show you powerful features of Unity's Mecanim animation system state machine. We'll explore an actual character's animation state machine along with its event based combat system, how and why it was set up a particular way for Unity v4.x and how it was enhanced using Unity v5.x.

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Tags:
Unity (Software)
Unite 2015 Boston
Video Game (Industry)
Video Game Development
Mecanim
Animation
Unity Animation