Unite 2015 - Leveraging Unity 5.2's Advanced Animation Features

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David Geoffroy shows you how to simplify your animation logic with State Machine Behaviours and State Machine Transitions, new animation features in Unity 5.0.
Following this, Dominic Laflamme gives an overview of the new Playable API in the context of character animation. This new API, available in Unity 5.2, offers a powerful and flexibility way to interact and extend Mecanim via scripting.

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Tags:
Unity (Software)
Video Game (Industry)
Video Game Development
Unite 2015 Boston
Animation