Unite 2015 - Virtual Reality for Large Multi-User Environments

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In this talk a team from Ars Electronica Futurelab gives a postmortem overview on their latest VR project which was realized for the "Deep Space", a huge L-Shaped virtual reality environment (wall and floor projection with approx. 16 by 9 meters each) for up to 200 visitors.

Learn what happens when latest VR hardware (8 Christie 4k projectors with 30 ANSI lumen each, renderworkstations running 4 Quadro M6000 each) meets Unity Engine with enhanced VR support in a classic stereoscopic distributed rendered VR environment.

Unity will be the new reference engine for this environment. The first big application developed is "The Human Body: A Cosmos Within" which is a travel into the human physiology and takes you on an interactive journey to discover the wonders of your human body.

Main features are:
- "The Human Body" works as an interactive virtual dissecting room of the future
- It creates new experimenting, learning and experience environments
- It come with a strong visual language and ultra high definition content
- Users interact in a three-dimensional work space
- Direct audience integration is achieved via participative mini games
- Overall narration of a show consists of five micro stories with approx. 8 minutes
- All in 3D stereo and for up to 200 people simultaneously

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Tags:
Virtual Reality (Media Genre)
Unity (Software)
Video Game (Industry)
Video Game Development
Unite 2015 Boston
Ars Electronica (Organization)