Unite 2015 - Asset Import and Player Build Pipelines Close Up

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Rene Damm and Alexey Zakharov (Unity Technologies) give a brief overview of what happens when data comes into Unity and leaves it as a player application. They also show how these processes can be customized. Finally, they share our vision on how they will work in the future.

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Unity (Software)
Video Game (Industry)
Video Game Development
Unite 2015 Boston