Unite 2016 - Rendering a Large Number of Animated Characters Using the GPU
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Published on ● Video Link: https://www.youtube.com/watch?v=1ZPcXcCBFIs
Jonah Norberg introduces you to a novel way of rendering a large number of animated characters in Unity. His method goes over putting animation-data in textures, that way the vertex shader can do all of the heavy lifting for playing animations.
Jonas Norberg - Zynga
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Unity
Unite
Unite 2016
Unite 16
Unity 5
Animations
Vertex Shader
animated characters
characters
rendering