Unite 2016 - Set Graphics to Stun: Enhancing VR Immersion with the CPU in Star Trek™: Bridge Crew

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Many games and experiences these days put a huge emphasis on GPU work and let the many cores built-in to modern mainstream CPUs sit idle on the sideline. This talk explores how Ubisoft's Red Storm studio and Intel partnered to push immersion as far as possible in Star Trek™: Bridge Crew using Unity to take advantage of these available resources. Learn how you can achieve stunning visuals with minimal performance impact on the GPU in your own games!

Cristiano Ferreira - Intel
Jonas Echterhoff - Unity Technologies
Kevin Thai - Facebook




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Tags:
Unity (Software)
Unite 2016 Los Angeles
Unite 16
Unite LA
VR
Graphics
Star Trek VR