Unite Berlin 2018 - Scaling CPU Experiences: An Introduction to the Entity Component System

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Slides: https://www.slideshare.net/unity3d/scaling-cpu-experiences-an-introduction-to-the-entity-component-system
Project: https://github.com/unitytechnologies/spaceshooterecs

If you've seen an Entity Component System (ECS) demo and thought, "how did they do that?" then this talk is for you. Unity's ECS (combined with the C# Job System and the Burst Compiler) provides an easy and safe way to unlock the power of modern CPUs. Come see first-hand how to implement the ECS and the C# Job System in a project. You'll leave with a better understanding of the concepts, terminology, application, and massive benefits of these new additions to Unity.

Speakers:
Mike Geig (Global Head of Evangelism Content, Unity)
Julien Fischer (Developer Marketing Manager, Intel)

https://unite.unity.com/2018/berlin




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine