Unite Europe 2016 - Procedural Content Generation in Unity

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​Aaron Chapin (Goodgame Studios) on Procedural Content Generation (PCG). It's a technique used to solve game development problems with algorithms, instead of having a designer make everything by hand. Some people think they can just throw a random number generator in the middle of a project and hope for something fun to pop out, but this is a recipe for disaster! There are many ways to implement these techniques in Unity to save development time and add fun to a game. This talk goes through a few concrete examples and provides a brief overview of other helpful uses for PCG.

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Tags:
Unity (Software)
Procedural Content Generation
Game Development
Unite Europe 2016