Unite Europe 2016 - Making Textures with Shaders, Creating Babel from game jam to VIVE game

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Developed from a complete Ludum Dare game jam creation to a full feature Vive VR release within the space of five months, Babel - Tower to the Gods uses a plethora of interesting art creation methods. At Unite Europe 2016, Bruce Slater (Ruce) explained techniques ranging from Gradient textures to procedural shaders that have been used for faster art creation while maintaining visual quality.

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Unity (Software)
Unite Europe 2016