Unite Europe 2017 - Assault Android Cactus postmortem

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Made by a three person startup in Brisbane Australia on an indie budget, the development of Assault Android Cactus is a harrowing tale of passion, luck (both good and bad), obstacles and Unity updates.

This postmorterm attempts to explain Witch Beam's process: how they innovated in what many considered a stale genre; who helped us the most during Early Access; what it took to achieve 60fps on PS4 when other Unity devs were stumbling,; and what they hope to do next.

For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/

Tim Dawson - Witch Beam







Tags:
Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
assault android cactus
post mortem