Unite Europe 2017 - Every millisecond counts: How to render faster for VR
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Development for Virtual Reality is a hunt for each millisecond of latency – it’s the one metric that needs to be perfect for an immersive and comfortable experience. In Dominic Eskofier’s talk, you’ll learn how to maximize both framerate and visual quality of your Virtual Reality app by using sophisticated rendering techniques built into popular game engines, NVIDIA’s SDKs and modern GPUs.
For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/
Dominic Eskofier - Nvidia
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Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
VR
Virtual reality
nvidia
framerate