Unite Europe 2017 - Making a business case for HoloLens: dev & sales

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This talk bridges best practices for both HoloLens development on the Unity platform, based on practical experience and work done with Microsoft, to the business case for using HoloLens, from writing a finance proposal to real-world use with clients. Gain practical tips for getting started in HoloLens development with Unity, through to best practices for successful business development, with hands on experience from both sides of the sales/development fence.

For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/

Maxwell Mallia-Parfitt - Fulcro Applied Technologies




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Tags:
Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
hololens
microsoft
fulcro applied technologies
AR
augmented reality
MR
mixed reality