Unite Europe 2017 - Visualizing geospatial big data in Unity

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Visualizing extremely large geospatial data sets presents several unique challenges -- how to efficiently index into a petabyte sized data set to load relevant data to the user, or manage framerate and memory usage when thousands of visual objects need to be created and destroyed each second. Explore how Fugro Roames overcame these challenges while developing Roames World, enabling the visualization of complex objects, viewing of real time information, and execution of dynamic simulations.

For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/

Peter O'Loughlin - Fugro Roames
Glen Ross-Sampson - Fugro Roames




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Tags:
Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
geospatial data
Fugro Roames