Unite Europe 2017 - Photon vs UNet: multiplayer architecture explained

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This talk discusses the important trade offs in developing multiplayer games, such as server vs client authority, local determinism vs state serialisation, rollbacks, and other known and proven mechanisms.

For more information on Unite Europe and future Unite events visit this page. https://unite.unity.com/

Christof Wegmann - Exit Games




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Tags:
Unite Europe 2017
unity
unity3d
gamedev
indiedev
game engine
multiplayer
unity multiplayer
photon
exit games