Unity at GDC - C# to Machine Code

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March 23, 2:30 pm (San Francisco) - Get an overview of the performance initiatives underway at Unity and share a deeper look at the technology developed to transform high-level C# code to efficient machine code. Dive into examples and look at traditional C++ engine code and compiler output to compare with our approach. Gain a better understanding of how Unity is solving the problem of optimizing game code and the technology that we’ve built to enable our solution.

Speaker:
Andreas Fredriksson, Principal Engineer at Unity




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine
Machine Code
C#