Unity at GDC - Job System & Entity Component System

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Published on ● Video Link: https://www.youtube.com/watch?v=kwnb9Clh2Is



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March 23, 11:00 am (San Francisco) - Learn about Unity 2018.1’s new C# job system for game code, as well as a new (experimental) Entity Component System implementation to go along with it. These new technologies make it possible to write highly performant code using C#, enabling you to make games with a higher frame rate and better battery life, while maintaining simplicity across both small and large projects.

Speakers:
Tim Johansson - Scripting Integration Developer at Unity




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Tags:
Unity3d
Unity
Unity Technologies
Games
Game Development
Game Dev
Game Engine